I’m creating languages specifically for my fantasy role playing world (which will be named in one of the languages I’m creating). So far I have the following hierarchy of languages in mind. The names are place holders for now, as are the cardinal points. In fact, you can see all the discussion on languages here as a work in progress. I will generally work in the open with it, as I will be looking for feedback and input at some point
- Common. Shared bits of Ancient, North, South, and Trade Common. There’s no actual Common.
- Ancient Common. Common ancestor for the currently spoken languages on the two initial continents of the game.
- North Common. The most common language on the continent the PCs originate from. Speakers of North and South common can understand each other after a fashion. For English speakers, it would be similar to the difference between American English and South African English. They are the same basic language, but with enough difference in slang, borrowed words, and accents that the speaker of one will struggle to understand the other.
- South Common. The most common language on the continent the PCs were originally headed to.
- Trade Common. An intentionally created trade language, unifying North and South Common. Frequently heard in port cities and among traders and merchants. Can be understood by native North and South common speakers. The language the players probably use more often than not.
- Elvish. Language of the elves. Derived from the predecessor to Ancient Common.
- Dwarvish. Language of the dwarves. Derived from the predecessor to Ancient Common.
- Western. Language of a continent I haven’t even thought about yet. Quite different from Common and its siblings.
- Serpentine. Language of serpentine creatures from A Star Once Fallen. It already has a name, I think. Or that race does. Or something. It exists because Star Fall island exists.
- Far Ancient. Predates Ancient Common, but not an ancestor. This is a mystery language to the players. Only one of them may have even seen script written in it.
- Thieves Cant. As per standard fantasy, thieves have their own coded language they can use.
There’s a lot there. My initial goal is to have at least a naming language in place for each of these (except Thieves Cant and possibly Serpentine). However, I’ll make notes on this and other pages as I go.
Another goal is to write these languages in IPA (International Phonetic Alphabet). If you don’t have a font that can handle IPA codepoints, you’ll probably want to install one. Eventually I’ll put in a link.
I also need a link to the book that I’m using to guide me.
And my current WordPress theme really mucks up the lists above. Sigh. I really need to figure out my own theme.